Games

Switch 2 is a massive hit. So where’s all the conversation about it?

One month ago, Nintendo announced that the Switch 2 had sold 3.5 million units in four days after its June 5 launch, making it Nintendo’s fastest-selling console ever, and likely the biggest console launch of all time. It seems the new Switch is maintaining that momentum. Last week, an apparently accidental data leak on Nintendo’s […]

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Train a dragon or play a unicorn with the new D&D Pets & Sidekicks book

Dungeons & Dragons players tend to love collecting things, and they aren’t always satisfied with the loot their Dungeon Master planned to reward them with. A party of adventurers might walk out of a dungeon with level-appropriate magic items, but also a kobold they decided to befriend, or an owlbear they want to adopt, leaving

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Your Commander can now be a spaceship thanks to Magic’s new Edge of Eternities set

Magic: The Gathering is embracing science fantasy for its upcoming space opera-inspired set Edge of Eternities, which will be released on Aug. 1. The genre shift required new mechanics and factions, but has allowed the game to bring back some old enemies too. Vehicles, artifacts that need to be crewed to unlock their full potential

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The Expanse: Osiris Reborn devs welcome all the Mass Effect comparisons

With the next Mass Effect a ways off, maybe The Expanse can fill the void. The Expanse: Osiris Reborn, developed by Owlcat Games, debuted at Summer Game Fest with a trailer showcasing a third-person action-RPG set in a rugged, realistic version of the distant future. Shortly after the trailer aired, viewers began comparing the upcoming

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Death Stranding 2 desperately needed content warnings

Content warnings have become, if not standard, then at least more common in entertainment media over the past decade. Films and video games dealing with sensitive topics add small messages alerting viewers and players that they might encounter something troubling. Two highly sensitive topics that would fit the bill are an integral part of Death

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What really goes into fine-tuning a roguelike, according to Lost in Random: The Eternal Die director

Balancing a game’s difficulty, especially one that’s meant to challenge the player, presents its own challenge for developers. Sometimes, the final game ends up being easier than some developers desired. Such is the case with Lost in Random: The Eternal Die, a roguelike spinoff of 2021’s Lost in Random that casts players as a remorseful

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