Rage 2 is caught between Good Stupid and Bad Stupid. In the end, Bad Stupid wins out.
Rage 2 takes place on a dystopian, desert Earth that was struck by a meteor over a century ago. Much of the population has been wiped out, and civilization is a shadow of its former self. In the first Rage, you were a survivor, put in cryogenesis in a futuristic building called an Ark before the meteor hit, and you woke up in order to defeat the fascist Authority bent on taking over what was left of humanity. In Rage 2, the Authority is back, and now you’re a new character named Walker who has to take them down after they killed Walker’s adoptive mother and destroyed their home.
Walker, who can be male or female, is a Ranger. Rangers wear armor that basically gives them super powers, and they can use extra-powerful weapons. You find new weapons and powers as you visit Arks across the world. I was eager to find those powers and weapons, but in the end they were a little lackluster. The first power, Dash, lets you dash, but I didn’t use it much. The second power, Shatter, is a concussive blast that can tear the armor off enemies and also explode them. I used it a little more, but by the end of the game I forgot it existed. Getting a double jump was useful, but I could also climb pretty much anywhere. I also barely used my fourth power, Slam, which let you slam to the ground and knock out enemies. There were more powers I could unlock, but I didn’t end up looking for them. They didn’t feel worth seeking out.
It isn’t that using these powers isn’t fun. It’s exceptionally fun to explode a man through his armor with my fist. It’s just that more often than not, the easiest and fastest way to get out of a jam is to shoot something until it’s dead.
That wouldn’t be an issue if shooting things until they’re dead wasn’t so dull. You end up with very cool weapons if you visit Arks: I remember when I found the Spitfire Revolver, a gun that sets people on fire. The first time I set someone on fire with my revolver, it was like I had been given a shot of adrenaline to the heart. After sticking to my trusty assault rifle and shotgun for much of the beginning hours of the game, I was ready for things to get Good Stupid.
Rage 2 convinced me it would be Good Stupid during E3 last year, when Bethesda brought out Andrew WK to play “Ready To Die.” Andrew WK is Good Stupid, like early twenties bad decisions you talk about years later or “doing it for the Vine.” His music is unrelentingly positive, urging the listener to go out in search of the unpredictable, violent beauty of life. When I found the gun that sets people on fire, I thought I’d also found where Rage 2 was hiding its Good Stupid.
When you come out of an Ark, after a quick tutorial on the new weapon or power you’ve gained, you’re greeted by a host of enemies to try your new thing out on. With the Spitfire Revolver in hand, I shot some guys, and then lit them on fire by hitting the button you’d normally use to look down the sights. It was hilarious, until I realized that the gun wasn’t taking enemies out as quickly as I needed. I switched to my shotgun, but it was too late. I was swarmed, and I died.
I figured I’d just try again, building on what I’d learned. That time, I lasted longer in the firefight but died again. I tried to come out on top two more times using the Spitfire Revolver, but each time I was overtaken by enemies and died. Reluctantly, I switched to the assault rifle and took down the crowd easily. I never took out the gun that sets people on fire again.