IIt’s 3:30 a.m., my palms are sweaty, my heart is pounding, and a small mech riding on a tank blows me up for the 11th time. The rubber nubs on my controller’s thumbsticks had started rubbing off long ago, but now they’re completely decimated. The PS5 DualSense was not built for this. Armored Core VI’s demanding tactics focused on simultaneous movement and gunfire mean that at any point you could be pressing and executing multiple actions at once, and are often called on to chain them in quick succession. The results are sometimes messy, but more often than not equal parts exhilarating and exhausting.
By the end of Armored Core VI, I’d betrayed everyone I’d known. It was lonely, standing atop a giant aircraft carrier city in a distant star system ravaged by brutal conflicts that began well before I’d arrived and would continue long after I was gone. It was also thrilling, knowing what I’d overcome to get there and the choices I’d made along the way to become something deadlier than anyone who’d ever tried to get in my way. Armored Core VI is very special. I haven’t played a game like this in a long time.

How does multiplayer work?
Armored Core VI features online multiplayer including 1v1 and 3v3 fights. I haven’t been able to test it enough for the purposes of this review, and will cover my impressions of it in a separate write-up once the mode is live for everyone following the game’s launch. But I’m pretty excited to be playing this game for a long time.
There have been over a dozen sequels, expansions, and spin-offs in the years since the first Armored Core was released on the PS1 in 1997. Though each tinkered with the basic formula, speeding up the action or slowing it down, leaning into the sci-fi dystopian lore or pulling back from it, prioritizing single-player campaigns or doubling down on online multiplayer, the series has, in the West at least, often been treated with something between grudging admiration and quizzical disregard.
After FromSoftware’s Dark Souls games took off for their radical reinterpretation of the fantasy action-RPG genre, Armored Core continued to struggle. Despite dramatically improving on its muddled, multiplayer-centric predecessor, 2012’s Armored Core V: Verdict Day was largely dismissed as another ugly rehash of an impenetrable formula. Now the series is back after 10 long years, and a whole lot has changed. But in some ways Armored Core VI feels very much the same, and I hope people might finally be ready for it. I certainly am.
Out August 24 on PlayStation, Xbox, and PC, Armored Core VI: Fires of Rubicon is a game about engineering power out of chaos and learning, first as theory and second through practice, the complex relationships between a hundred different components so that you can eventually reach for the right one for the right job in a particular moment without even thinking about it. You pilot an Armored Core—developer FromSoftware’s bespoke term for giant freaking robot. This means flying around a mix of grim sci-fi ruins and dazzling atmospheric skies swinging big laser swords and shooting massive guns.
Buy Armored Core VI: Fires of Rubicon: Amazon | Best Buy | GameStop
It also means spending an equal amount of time meticulously optimizing performance by swapping out individual pieces, each with a stat sheet long enough to put your average Final Fantasy hero to shame. The hangar where this all happens is called the Assembly, and it’s a set of menus that act as glorified spreadsheets documenting how each part you’ve collected will slightly alter the performance of your Armored Core.